﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Jitter;
using Jitter.Collision;
using X13.Libs;
using X13.Player;
using System.IO;

namespace X13
{
    public static partial class Globals
    {
        public static readonly Vector3 MineTileScale = new Vector3(3, 3, 3);
        public static readonly Random RandonGen = new Random(DateTime.Now.Millisecond);

        // Game Stuff
        public static readonly Vector3 Gravity = new Vector3(0, 0, 0);
        public static readonly float AmbientLightLevel = 1f;
        public static readonly Color AmbientLightColor = Color.LightYellow;
    }
}
